diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 520601455..9e855b0bf 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -15,7 +15,7 @@
 
 namespace Kernel {
 
-class AddressArbiter : public WaitObject {
+class AddressArbiter : public Object {
 public:
     std::string GetTypeName() const override { return "Arbiter"; }
     std::string GetName() const override { return name; }
@@ -30,7 +30,7 @@ public:
 
 /// Arbitrate an address
 ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds) {
-    WaitObject* object = static_cast<WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
+    AddressArbiter* object = Kernel::g_handle_table.Get<AddressArbiter>(handle).get();
 
     if (object == nullptr)
         return InvalidHandle(ErrorModule::Kernel);
@@ -41,24 +41,24 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
     case ArbitrationType::Signal:
         // Negative value means resume all threads
         if (value < 0) {
-            ArbitrateAllThreads(object, address);
+            ArbitrateAllThreads(address);
         } else {
             // Resume first N threads
             for(int i = 0; i < value; i++)
-                ArbitrateHighestPriorityThread(object, address);
+                ArbitrateHighestPriorityThread(address);
         }
         break;
 
     // Wait current thread (acquire the arbiter)...
     case ArbitrationType::WaitIfLessThan:
         if ((s32)Memory::Read32(address) <= value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
+            Kernel::WaitCurrentThread_ArbitrateAddress(address);
             HLE::Reschedule(__func__);
         }
         break;
     case ArbitrationType::WaitIfLessThanWithTimeout:
         if ((s32)Memory::Read32(address) <= value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
+            Kernel::WaitCurrentThread_ArbitrateAddress(address);
             Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
             HLE::Reschedule(__func__);
         }
@@ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
         s32 memory_value = Memory::Read32(address) - 1;
         Memory::Write32(address, memory_value);
         if (memory_value <= value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
+            Kernel::WaitCurrentThread_ArbitrateAddress(address);
             HLE::Reschedule(__func__);
         }
         break;
@@ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
         s32 memory_value = Memory::Read32(address) - 1;
         Memory::Write32(address, memory_value);
         if (memory_value <= value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
+            Kernel::WaitCurrentThread_ArbitrateAddress(address);
             Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
             HLE::Reschedule(__func__);
         }
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 57e0e8df7..b3ca78ed6 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -36,7 +36,7 @@ Thread* WaitObject::ReleaseNextThread() {
 
     auto next_thread = waiting_threads.front();
 
-    next_thread->ReleaseFromWait(this);
+    next_thread->ReleaseWaitObject(this);
     waiting_threads.erase(waiting_threads.begin());
 
     return next_thread.get();
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 601e0eb20..16865ccc4 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -83,8 +83,8 @@ static void ChangeReadyState(Thread* t, bool ready) {
     }
 }
 
-/// Check if a thread is blocking on a the specified object
-static bool CheckWaitType(const Thread* thread, Object* wait_object) {
+/// Check if a thread is waiting on a the specified wait object
+static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
     for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
         if (*itr == wait_object)
             return (thread->IsWaiting());
@@ -92,9 +92,9 @@ static bool CheckWaitType(const Thread* thread, Object* wait_object) {
     return false;
 }
 
-/// Check if a thread is blocking on a the specified object and an address
-static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) {
-    return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address);
+/// Check if the specified thread is waiting on the specified address to be arbitrated
+static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
+    return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
 }
 
 /// Stops the current thread
@@ -121,17 +121,17 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
 }
 
 /// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
+Thread* ArbitrateHighestPriorityThread(u32 address) {
     Thread* highest_priority_thread = nullptr;
     s32 priority = THREADPRIO_LOWEST;
 
     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
     for (auto& thread : thread_list) {
-        if (!CheckWaitType(thread.get(), arbiter, address))
+        if (!CheckWait_AddressArbiter(thread.get(), address))
             continue;
 
         if (thread == nullptr)
-            continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+            continue;
 
         if(thread->current_priority <= priority) {
             highest_priority_thread = thread.get();
@@ -141,19 +141,19 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
 
     // If a thread was arbitrated, resume it
     if (nullptr != highest_priority_thread) {
-        highest_priority_thread->ReleaseFromWait(arbiter);
+        highest_priority_thread->ResumeFromWait();
     }
 
     return highest_priority_thread;
 }
 
 /// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
+void ArbitrateAllThreads(u32 address) {
 
     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
     for (auto& thread : thread_list) {
-        if (CheckWaitType(thread.get(), arbiter, address))
-            thread->ReleaseFromWait(arbiter);
+        if (CheckWait_AddressArbiter(thread.get(), address))
+            thread->ResumeFromWait();
     }
 }
 
@@ -202,21 +202,28 @@ static Thread* NextThread() {
     return next;
 }
 
-void WaitCurrentThread() {
+void WaitCurrentThread_Sleep() {
     Thread* thread = GetCurrentThread();
+    thread->wait_all = false;
+    thread->wait_address = 0;
+    thread->wait_objects.clear();
     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 }
 
 void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
     Thread* thread = GetCurrentThread();
     thread->wait_all = wait_all;
+    thread->wait_address = 0;
     thread->wait_objects.push_back(wait_object);
     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 }
 
-void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
-    WaitCurrentThread_WaitSynchronization(wait_object);
-    GetCurrentThread()->wait_address = wait_address;
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
+    Thread* thread = GetCurrentThread();
+    thread->wait_all = false;
+    thread->wait_address = wait_address;
+    thread->wait_objects.clear();
+    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 }
 
 /// Event type for the thread wake up event
@@ -248,7 +255,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
     CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
 }
 
-void Thread::ReleaseFromWait(WaitObject* wait_object) {
+void Thread::ReleaseWaitObject(WaitObject* wait_object) {
     if (wait_objects.empty()) {
         LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
         return;
@@ -298,6 +305,7 @@ void Thread::ResumeFromWait() {
 
     wait_objects.clear();
     wait_all = false;
+    wait_address = 0;
 
     if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
         ChangeReadyState(this, true);
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index cb48fcadc..9907aa6e1 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -69,10 +69,10 @@ public:
     void Stop(const char* reason);
     
     /**
-     * Release an object from the thread's wait list
-     * @param wait_object WaitObject to release from the thread's wait list
+     * Release an acquired wait object
+     * @param wait_object WaitObject to release
      */
-    void ReleaseFromWait(WaitObject* wait_object);
+    void ReleaseWaitObject(WaitObject* wait_object);
 
     /// Resumes a thread from waiting by marking it as "ready"
     void ResumeFromWait();
@@ -120,16 +120,16 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
 void Reschedule();
 
 /// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(u32 address);
 
 /// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
+void ArbitrateAllThreads(u32 address);
 
 /// Gets the current thread
 Thread* GetCurrentThread();
 
-/// Waits the current thread
-void WaitCurrentThread();
+/// Waits the current thread on a sleep
+void WaitCurrentThread_Sleep();
 
 /**
  * Waits the current thread from a WaitSynchronization call
@@ -140,10 +140,9 @@ void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_al
 
 /**
  * Waits the current thread from an ArbitrateAddress call
- * @param wait_object Kernel object that we are waiting on
  * @param wait_address Arbitration address used to resume from wait
  */
-void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
 
 /**
  * Schedules an event to wake up the specified thread after the specified delay.
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 2d5f41af6..cf029bf69 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
 
     ResultVal<bool> wait = session->SyncRequest();
     if (wait.Succeeded() && *wait) {
-        Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
+        Kernel::WaitCurrentThread_Sleep(); // TODO(bunnei): Is this correct?
     }
 
     return wait.Code().raw;
@@ -196,7 +196,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
         // NOTE: This should deadlock the current thread if no timeout was specified
         if (!wait_all) {
             wait_thread = true;
-            Kernel::WaitCurrentThread();
+            Kernel::WaitCurrentThread_Sleep();
         }
     }
 
@@ -450,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
     LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
 
     // Sleep current thread and check for next thread to schedule
-    Kernel::WaitCurrentThread();
+    Kernel::WaitCurrentThread_Sleep();
 
     // Create an event to wake the thread up after the specified nanosecond delay has passed
     Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);