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	Pica/Rasterizer: Clean up long code lines.
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					 1 changed files with 8 additions and 4 deletions
				
			
		|  | @ -18,7 +18,8 @@ namespace Pica { | |||
| namespace Rasterizer { | ||||
| 
 | ||||
| static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||
|     u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress()))); | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr))); | ||||
|     u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); | ||||
| 
 | ||||
|     // Assuming RGBA8 format until actual framebuffer format handling is implemented
 | ||||
|  | @ -26,7 +27,8 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
| } | ||||
| 
 | ||||
| static const Math::Vec4<u8> GetPixel(int x, int y) { | ||||
|     u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress()))); | ||||
|     const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr))); | ||||
| 
 | ||||
|     u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth()); | ||||
|     Math::Vec4<u8> ret; | ||||
|  | @ -38,14 +40,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | |||
|  } | ||||
| 
 | ||||
| static u32 GetDepth(int x, int y) { | ||||
|     u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr))); | ||||
| 
 | ||||
|     // Assuming 16-bit depth buffer format until actual format handling is implemented
 | ||||
|     return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); | ||||
| } | ||||
| 
 | ||||
| static void SetDepth(int x, int y, u16 value) { | ||||
|     u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr))); | ||||
| 
 | ||||
|     // Assuming 16-bit depth buffer format until actual format handling is implemented
 | ||||
|     *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; | ||||
|  |  | |||
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