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	GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
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					 1 changed files with 5 additions and 5 deletions
				
			
		|  | @ -21,8 +21,8 @@ namespace GPU { | ||||||
| 
 | 
 | ||||||
| RegisterSet<u32, Regs> g_regs; | RegisterSet<u32, Regs> g_regs; | ||||||
| 
 | 
 | ||||||
| u32 g_cur_line = 0;     ///< Current vertical screen line
 | u32 g_cur_line = 0;         ///< Current vertical screen line
 | ||||||
| u64 g_last_ticks = 0;   ///< Last CPU ticks
 | u64 g_last_line_ticks = 0;  ///< CPU tick count from last vertical screen line
 | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM |  * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM | ||||||
|  | @ -256,10 +256,10 @@ void Update() { | ||||||
|     u64 current_ticks = Core::g_app_core->GetTicks(); |     u64 current_ticks = Core::g_app_core->GetTicks(); | ||||||
| 
 | 
 | ||||||
|     // Synchronize line...
 |     // Synchronize line...
 | ||||||
|     if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { |     if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | ||||||
|         GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); |         GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||||||
|         g_cur_line++; |         g_cur_line++; | ||||||
|         g_last_ticks = current_ticks; |         g_last_line_ticks = current_ticks; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Synchronize frame...
 |     // Synchronize frame...
 | ||||||
|  | @ -275,7 +275,7 @@ void Update() { | ||||||
| /// Initialize hardware
 | /// Initialize hardware
 | ||||||
| void Init() { | void Init() { | ||||||
|     g_cur_line = 0; |     g_cur_line = 0; | ||||||
|     g_last_ticks = Core::g_app_core->GetTicks(); |     g_last_line_ticks = Core::g_app_core->GetTicks(); | ||||||
| 
 | 
 | ||||||
| //    SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
 | //    SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
 | ||||||
|     SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); |     SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); | ||||||
|  |  | ||||||
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