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	GPU: Updated horizontal sync line counter to use framebuffer height.
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					 1 changed files with 3 additions and 2 deletions
				
			
		|  | @ -252,17 +252,18 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| 
 | ||||
| /// Update hardware
 | ||||
| void Update() { | ||||
|     auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); | ||||
|     u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
| 
 | ||||
|     // Synchronize line...
 | ||||
|     if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / 400) { | ||||
|     if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | ||||
|         GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||||
|         g_cur_line++; | ||||
|         g_last_ticks = current_ticks; | ||||
|     } | ||||
| 
 | ||||
|     // Synchronize frame...
 | ||||
|     if (g_cur_line >= 400) { | ||||
|     if (g_cur_line >= framebuffer_top.height) { | ||||
|         g_cur_line = 0; | ||||
|         GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||||
|         VideoCore::g_renderer->SwapBuffers(); | ||||
|  |  | |||
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