#if UNITY_STANDALONE_WIN && !UNITY_EDITOR #define OCULUSPLUGIN_WINDOWS_PLATFORM_ONLY #endif using UnityEngine; namespace Unity.XR.Oculus { internal static class RegisterUpdateCallback { internal static void Initialize() { Application.onBeforeRender += Update; } internal static void Deinitialize() { Application.onBeforeRender -= Update; } private static void Update() { //Detect if input focus lost or acquired. InputFocus.Update(); // Update our session state OculusSession.Update(); #if OCULUSPLUGIN_WINDOWS_PLATFORM_ONLY //Detect if App is closed from Oculus dash menu and close Windows based App as well. if (NativeMethods.GetAppShouldQuit()) { Application.Quit(); } #endif } } }