using UnityEditor.EditorTools; using UnityEditor.Overlays; using UnityEngine; using UnityEngine.Splines; namespace UnityEditor.Splines { [CustomEditor(typeof(SplineScaleTool))] class SplineScaleToolSettings : SplineToolSettings { } #if UNITY_2021_2_OR_NEWER [EditorTool("Spline Scale Tool", typeof(ISplineProvider), typeof(SplineToolContext))] #else [EditorTool("Spline Scale Tool", typeof(ISplineProvider))] #endif sealed class SplineScaleTool : SplineTool { public override GUIContent toolbarIcon => PathIcons.splineScaleTool; internal override SplineHandlesOptions handlesOptions => SplineHandlesOptions.ManipulationDefault; Vector3 m_currentScale = Vector3.one; public override void OnToolGUI(EditorWindow window) { if (Event.current.type == EventType.MouseDrag) { if (handleOrientation == HandleOrientation.Element || handleOrientation == HandleOrientation.Parent) TransformOperation.pivotFreeze |= TransformOperation.PivotFreeze.Rotation; } if (Event.current.type == EventType.Layout) TransformOperation.UpdatePivotPosition(true); if (Event.current.type == EventType.MouseDown) { TransformOperation.RecordMouseDownState(); TransformOperation.pivotFreeze = TransformOperation.PivotFreeze.Position; } if(Event.current.type == EventType.MouseUp) { m_currentScale = Vector3.one; TransformOperation.ClearMouseDownState(); TransformOperation.pivotFreeze = TransformOperation.PivotFreeze.None; TransformOperation.UpdateHandleRotation(); } if(TransformOperation.canManipulate) { EditorGUI.BeginChangeCheck(); m_currentScale = Handles.DoScaleHandle(m_currentScale, TransformOperation.pivotPosition, TransformOperation.handleRotation, HandleUtility.GetHandleSize(TransformOperation.pivotPosition)); if(EditorGUI.EndChangeCheck()) TransformOperation.ApplyScale(m_currentScale); } SplineConversionUtility.ApplyEditableSplinesIfDirty(targets); } } }