using System.IO; using UnityEditor.Build.CacheServer; namespace UnityEditor.CacheServerTests { internal class TestDownloadItem : IDownloadItem { private ByteArrayStream m_writeStream; public FileId Id { get; private set; } public FileType Type { get; private set; } public void Finish() {} public byte[] Bytes { get { return m_writeStream.BackingBuffer; } } public Stream GetWriteStream(long size) { return m_writeStream ?? (m_writeStream = new ByteArrayStream(size)); } public TestDownloadItem(FileId fileId, FileType fileType) { Id = fileId; Type = fileType; } } }