using System.Diagnostics; namespace UnityEditor.Build.Pipeline.Utilities { using Debug = UnityEngine.Debug; /// <summary> /// Logging overrides for SBP build logs. /// </summary> public static class BuildLogger { /// <summary> /// Logs build cache information. /// </summary> /// <param name="msg">The message to display.</param> /// <param name="attrs">The objects formatted in the message.</param> [Conditional("BUILD_CACHE_DEBUG")] public static void LogCache(string msg, params object[] attrs) { Log(msg, attrs); } /// <summary> /// Logs a warning about the build cache. /// </summary> /// <param name="msg">The message to display.</param> /// <param name="attrs">The objects formatted in the message.</param> [Conditional("BUILD_CACHE_DEBUG")] public static void LogCacheWarning(string msg, params object[] attrs) { LogWarning(msg, attrs); } /// <summary> /// Logs general information. /// </summary> /// <param name="msg">The message to display.</param> [Conditional("DEBUG")] public static void Log(string msg) { Debug.Log(msg); } /// <summary> /// Logs general information. /// </summary> /// <param name="msg">The message object to display.</param> [Conditional("DEBUG")] public static void Log(object msg) { Debug.Log(msg); } /// <summary> /// Logs general information. /// </summary> /// <param name="msg">The message to display.</param> /// <param name="attrs">The objects formatted in the message.</param> [Conditional("DEBUG")] public static void Log(string msg, params object[] attrs) { Debug.Log(string.Format(msg, attrs)); } /// <summary> /// Logs a general warning. /// </summary> /// <param name="msg">The message to display.</param> [Conditional("DEBUG")] public static void LogWarning(string msg) { Debug.LogWarning(msg); } /// <summary> /// Logs a general warning. /// </summary> /// <param name="msg">The message object to display.</param> [Conditional("DEBUG")] public static void LogWarning(object msg) { Debug.LogWarning(msg); } /// <summary> /// Logs a general warning. /// </summary> /// <param name="msg">The message object to display.</param> /// <param name="attrs">The objects formatted in the message.</param> [Conditional("DEBUG")] public static void LogWarning(string msg, params object[] attrs) { Debug.LogWarning(string.Format(msg, attrs)); } /// <summary> /// Logs a general error. /// </summary> /// <param name="msg">The message to display.</param> [Conditional("DEBUG")] public static void LogError(string msg) { Debug.LogError(msg); } /// <summary> /// Logs a general error. /// </summary> /// <param name="msg">The message object to display.</param> [Conditional("DEBUG")] public static void LogError(object msg) { Debug.LogError(msg); } /// <summary> /// Logs a general error. /// </summary> /// <param name="msg">The message to display.</param> /// <param name="attrs">The objects formatted in the message.</param> [Conditional("DEBUG")] public static void LogError(string msg, params object[] attrs) { Debug.LogError(string.Format(msg, attrs)); } /// <summary> /// Logs a general exception. /// </summary> /// <param name="e">The exception to display.</param> [Conditional("DEBUG")] public static void LogException(System.Exception e) { Debug.LogException(e); } } }