using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
///
/// Processes all callbacks after the writing task.
///
public class PostWritingCallback : IBuildTask
{
///
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext]
IBuildParameters m_Parameters;
[InjectContext]
IDependencyData m_DependencyData;
[InjectContext]
IWriteData m_WriteData;
[InjectContext]
IBuildResults m_Results;
[InjectContext(ContextUsage.In)]
IWritingCallback m_Callback;
#pragma warning restore 649
///
public ReturnCode Run()
{
return m_Callback.PostWriting(m_Parameters, m_DependencyData, m_WriteData, m_Results);
}
}
}