using UnityEditor.Build.Pipeline.Injector; using UnityEditor.Build.Pipeline.Interfaces; namespace UnityEditor.Build.Pipeline.Tasks { /// /// Processes all callbacks after the script building task. /// public class PostScriptsCallback : IBuildTask { /// public int Version { get { return 1; } } #pragma warning disable 649 [InjectContext] IBuildParameters m_Parameters; [InjectContext] IBuildResults m_Results; [InjectContext(ContextUsage.In)] IScriptsCallback m_Callback; #pragma warning restore 649 /// public ReturnCode Run() { return m_Callback.PostScripts(m_Parameters, m_Results); } } }