using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
///
/// Processes all callbacks after the script building task.
///
public class PostScriptsCallback : IBuildTask
{
///
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext]
IBuildParameters m_Parameters;
[InjectContext]
IBuildResults m_Results;
[InjectContext(ContextUsage.In)]
IScriptsCallback m_Callback;
#pragma warning restore 649
///
public ReturnCode Run()
{
return m_Callback.PostScripts(m_Parameters, m_Results);
}
}
}