using System.IO;
using System.Linq;
using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
///
/// Append a hash to each bundle name.
///
public class AppendBundleHash : IBuildTask
{
///
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext(ContextUsage.In)]
IBundleBuildParameters m_Parameters;
[InjectContext]
IBundleBuildResults m_Results;
#pragma warning restore 649
///
public ReturnCode Run()
{
if (!m_Parameters.AppendHash)
return ReturnCode.SuccessNotRun;
string[] bundles = m_Results.BundleInfos.Keys.ToArray();
foreach (string bundle in bundles)
{
var details = m_Results.BundleInfos[bundle];
var oldFileName = details.FileName;
var newFileName = string.Format("{0}_{1}", details.FileName, details.Hash.ToString());
details.FileName = newFileName;
m_Results.BundleInfos[bundle] = details;
File.Delete(newFileName);
File.Move(oldFileName, newFileName);
}
return ReturnCode.Success;
}
}
}