#if UNITY_2022_2_OR_NEWER using System; using System.Collections.Generic; using System.IO; using NUnit.Framework; using UnityEditor.AddressableAssets.Build.Layout; using UnityEditor.AddressableAssets.Diagnostics; using UnityEngine; namespace UnityEditor.AddressableAssets.Tests.Diagnostics { internal class ProfilerTests { [Test] public void GUIUtilitiesGetIcon_ThrowsNoErrors() { foreach (Enum e in Enum.GetValues(typeof(AssetType))) { ProfilerGUIUtilities.GetAssetIcon((AssetType)e); } } } } #endif