using UnityEngine.AddressableAssets; /// <summary> /// A utility class for various Addressables functionality /// </summary> public static class AddressablesUtility { /// <summary> /// Get the address of a given AssetReference. /// </summary> /// <param name="reference">The AssetReference you want to find the address of.</param> /// <returns>The address of a given AssetReference.</returns> public static string GetAddressFromAssetReference(AssetReference reference) { var loadResourceLocations = Addressables.LoadResourceLocationsAsync(reference); var result = loadResourceLocations.WaitForCompletion(); if (result.Count > 0) { string key = result[0].PrimaryKey; Addressables.Release(loadResourceLocations); return key; } Addressables.Release(loadResourceLocations); return string.Empty; } }