using System; using System.ComponentModel; namespace UnityEngine.ResourceManagement.ResourceProviders { /// <summary> /// Converts JSON serialized text into the requested object. /// </summary> [DisplayName("JSON Asset Provider")] public class JsonAssetProvider : TextDataProvider { /// <summary> /// Converts raw text into requested object type via JSONUtility.FromJson. /// </summary> /// <param name="type">The object type the text is converted to.</param> /// <param name="text">The text to convert.</param> /// <returns>Returns the converted object.</returns> public override object Convert(Type type, string text) { return JsonUtility.FromJson(text, type); } } }