using System;
using System.ComponentModel;
using UnityEngine.ResourceManagement.Util;
namespace UnityEngine.ResourceManagement.ResourceProviders
{
///
/// Converts ray binary data into the requested object.
///
[DisplayName("Binary Asset Provider")]
internal class BinaryAssetProvider : BinaryDataProvider where TAdapter : BinaryStorageBuffer.ISerializationAdapter, new()
{
///
/// Converts raw bytes into requested object type via BinaryStorageBuffer.ISerializationAdapter
///
/// The object type the text is converted to.
/// The data to convert.
/// Returns the converted object.
public override object Convert(Type type, byte[] data)
{
return new BinaryStorageBuffer.Reader(data, 512, new TAdapter()).ReadObject(type, 0, false);
}
}
}