#if ENABLE_ADDRESSABLE_PROFILER && UNITY_2021_2_OR_NEWER using Unity.Profiling; using Unity.Profiling.Editor; namespace UnityEditor.AddressableAssets.Diagnostics { [System.Serializable] [ProfilerModuleMetadata("Addressable Assets")] internal class AddressablesProfilerModule : ProfilerModule { private static readonly ProfilerCounterDescriptor[] Descriptors = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("Asset Bundles", ProfilerCategory.Loading), new ProfilerCounterDescriptor("Assets", ProfilerCategory.Loading), new ProfilerCounterDescriptor("Scenes", ProfilerCategory.Loading), new ProfilerCounterDescriptor("Catalogs", ProfilerCategory.Loading) }; private static readonly string[] AutoEnabledCategoryNames = new string[] { "Loading", }; #if UNITY_2022_2_OR_NEWER public override ProfilerModuleViewController CreateDetailsViewController() { return new AddressablesProfilerViewController(ProfilerWindow); } #else public override ProfilerModuleViewController CreateDetailsViewController() { return new AddressablesProfilerUnsupported(ProfilerWindow); } #endif public AddressablesProfilerModule() : base(Descriptors, ProfilerModuleChartType.Line, AutoEnabledCategoryNames) {} } } #endif