#if UNITY_2022_2_OR_NEWER using System.Collections; using System.Collections.Generic; using UnityEditor.AddressableAssets.Build.Layout; using UnityEngine; namespace UnityEditor.AddressableAssets.BuildReportVisualizer { internal static class DetailsUtility { public static BuildLayout.ExplicitAsset GetAsset(object item) { if (item is IAddressablesBuildReportAsset) return (item as IAddressablesBuildReportAsset).ExplicitAsset; else if (item is BuildLayout.ExplicitAsset) return item as BuildLayout.ExplicitAsset; return null; } public static BuildLayout.DataFromOtherAsset GetOtherAssetData(object item) { if (item is IAddressablesBuildReportAsset) return (item as IAddressablesBuildReportAsset).DataFromOtherAsset; else if (item is BuildLayout.DataFromOtherAsset) return item as BuildLayout.DataFromOtherAsset; return null; } public static bool IsBundle(object item) { if (item is IAddressablesBuildReportBundle || item is BuildLayout.Bundle) return true; return false; } public static BuildLayout.Bundle GetBundle(object item) { BuildLayout.Bundle bundle = null; if (item is IAddressablesBuildReportBundle) bundle = (item as IAddressablesBuildReportBundle).Bundle; else if (item is BuildLayout.Bundle) bundle = item as BuildLayout.Bundle; return bundle; } } } #endif