#if UNITY_2022_2_OR_NEWER using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.AddressableAssets.BuildReportVisualizer { internal class DetailsContents { public List DrillableItems; public string Title; public string AssetPath; public DetailsContents(string title, string assetPath) { Title = title; AssetPath = assetPath; DrillableItems = new List(); } public DetailsContents(string title, string assetPath, List items) { Title = title; AssetPath = assetPath; DrillableItems = items; } } } #endif