using System.Collections.Generic;
using System.IO;
using UnityEditor.AddressableAssets.Settings;
namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
{
///
/// Rule class to check resource dependencies for duplicates
///
public class CheckResourcesDupeDependencies : BundleRuleBase
{
///
public override string ruleName
{
get { return "Check Resources to Addressable Duplicate Dependencies"; }
}
///
public override bool CanFix
{
get { return false; }
}
///
/// Clear analysis and calculate built in resources and corresponding bundle dependencies
///
/// The current Addressables settings object
/// List of results from analysis
public override List RefreshAnalysis(AddressableAssetSettings settings)
{
ClearAnalysis();
AddressableAnalytics.ReportUsageEvent(AddressableAnalytics.UsageEventType.RunCheckResourcesDupeDependenciesRule);
return CalculateBuiltInResourceDependenciesToBundleDependecies(settings, GetResourcePaths());
}
///
public override void FixIssues(AddressableAssetSettings settings)
{
//Do nothing. There's nothing to fix.
}
///
internal protected override string[] GetResourcePaths()
{
string[] resourceDirectory = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories);
List resourcePaths = new List();
foreach (string directory in resourceDirectory)
resourcePaths.AddRange(Directory.GetFiles(directory, "*", SearchOption.AllDirectories));
return resourcePaths.ToArray();
}
}
[InitializeOnLoad]
class RegisterCheckResourcesDupeDependencies
{
static RegisterCheckResourcesDupeDependencies()
{
AnalyzeSystem.RegisterNewRule();
}
}
}