* [Unity Addressables](index.md) * [Upgrading to the Addressables system](AddressableAssetsMigrationGuide.md) * [Getting started](AddressableAssetsGettingStarted.md) * [Overview of Addressables](AddressableAssetsOverview.md) * [Configuring Addressables](Configuration.md) * [Managing Addressables in the Editor](editor/AddressableAssetsDevelopmentCycle.md) * [Addressables system settings](editor/AddressableAssetSettings.md) * [Packing groups into AssetBundles](editor/building-content/PackingGroupsAsBundles.md) * [Groups](editor/groups/Groups.md) * [The Groups Window](editor/groups/GroupsWindow.md) * [Group Templates](editor/groups/GroupTemplates.md) * [Group Schemas](editor/groups/GroupSchemas.md) * [Content Packing & Loading](editor/groups/ContentPackingAndLoadingSchema.md) * [Prevent Updates Schema](editor/groups/UpdateRestrictionSchema.md) * [Labels](editor/labels/Labels.md) * [Profiles](editor/profiles/AddressableAssetsProfiles.md) * [Profile Variables](editor/profiles/ProfileVariables.md) * [AssetReferences](editor/AssetReferences.md) * [Building Addressable content](editor/building-content/Builds.md) * [Making builds](editor/building-content/BuildingContent.md) * [Asset Dependencies](editor/building-content/AssetDependencies.md) * [Build customization](editor/building-content/BuildPlayerContent.md) * [Building Sprite Atlases](editor/building-content/AddressablesAndSpriteAtlases.md) * [Building Shaders](editor/building-content/BuildingShaders.md) * [Build artifacts](editor/building-content/BuildArtifacts.md) * [Content update builds](editor/building-content/ContentUpdateWorkflow.md) * [Build layout report](editor/building-content/BuildLayoutReport.md) * [Build profile log](editor/building-content/BuildProfileLog.md) * [Distributing remote content](content-distribution/RemoteContentDistribution.md) * [Cloud Content Delivery service](content-distribution/AddressablesCCD.md) * [Editor asset hosting services](content-distribution/AddressableAssetsHostingServices.md) * [Using Addressables at runtime](runtime/RuntimeAddressables.md) * [Initialization](runtime/InitializeAsync.md) * [Memory management](runtime/MemoryManagement.md) * [Loading Addressable assets](runtime/LoadingAddressableAssets.md) * [Load Operation Handles](runtime/AddressableAssetsAsyncOperationHandle.md) * [Loading a single asset](runtime/LoadingSingleAssets.md) * [Loading multiple assets](runtime/LoadingMultipleAssets.md) * [Loading an AssetReference](runtime/LoadingAssetReferences.md) * [Loading a Scene](runtime/LoadingScenes.md) * [Synchronous Addressables](runtime/SynchronousAddressables.md) * [Modifying content locations at runtime](runtime/TransformInternalId.md) * [Preloading dependencies](runtime/DownloadDependenciesAsync.md) * [Loading AssetBundles](runtime/LoadingAssetBundles.md) * [Unloading Addressable assets](runtime/UnloadingAddressableAssets.md) * [Managing catalogs at runtime](runtime/LoadContentCatalogAsync.md) * [Getting addresses at runtime](runtime/GetRuntimeAddress.md) * [Modification events](editor/ModificationEvents.md) * [Diagnostic Tools](editor/tools/DiagnosticTools.md) * [Profiler Module](editor/tools/ProfilerModule.md) * [Event viewer](editor/tools/EventViewer.md) * [Analyze tool](editor/tools/AnalyzeTool.md) * [Addressables Report](editor/tools/AddressablesReportOverview.md) * [Summary Tab](editor/tools/AddressablesReportSummaryTab.md) * [Explore Tab](editor/tools/AddressablesReportExploreTab.md) * [Potential Issues Tab](editor/tools/AddressablesReportPotentialIssuesTab.md) * [Addressables Report Inspector](editor/tools/AddressablesReportInspector.md) * [Common Project Goals](common-workflows/CommonProjectGoals.md) * [Loading Content from Multiple Projects](common-workflows/MultiProject.md) * [Using Addressables and CI pipelines](common-workflows/ContinuousIntegration.md) * [Samples](samples/SamplesOverview.md) * [AddressablesUtility](samples/AddressablesUtility.md) * [ComponentReference](samples/ComponentReference.md) * [Custom Analyze Rules](samples/CustomAnalyzeRules.md) * [Custom Build and Playmode Scripts](samples/CustomBuildAndPlaymodeScripts.md) * [Disable Asset Import on Build](samples/DisableAssetImportOnBuild.md) * [Import Existing Group](samples/ImportExistingGroup.md) * [Prefab Spawner](samples/PrefabSpawner.md)