using SLZ.Marrow.Interaction; using UnityEngine; namespace SLZ.Marrow.Zones { [AddComponentMenu("MarrowSDK/Zones/Zone")] public class Zone : MonoBehaviour { #if UNITY_EDITOR private void Reset() { gameObject.layer = (int)MarrowLayers.EntityTrigger; UnityEditor.EditorUtility.SetDirty(gameObject); } #endif } }