using System.Collections.Generic; using UnityEngine; namespace SLZ.Marrow.Warehouse { public class MonoDisc : DataCard { [SerializeField] private MarrowAssetT<AudioClip> _audioClip = new MarrowAssetT<AudioClip>(); public MarrowAssetT<AudioClip> AudioClip { get => _audioClip; set => _audioClip = value; } public override bool IsBundledDataCard() { return true; } public override void ImportPackedAssets(Dictionary<string, PackedAsset> packedAssets) { base.ImportPackedAssets(packedAssets); if (packedAssets.TryGetValue("AudioClip", out var packedAsset)) AudioClip = new MarrowAssetT<AudioClip>(packedAsset.marrowAsset.AssetGUID); } public override List<PackedAsset> ExportPackedAssets() { base.ExportPackedAssets(); PackedAssets.Add(new PackedAsset("AudioClip", AudioClip, AudioClip.AssetType, "_audioClip")); return PackedAssets; } #if UNITY_EDITOR public override void GeneratePackedAssets(bool saveAsset = true) { base.GeneratePackedAssets(saveAsset); } #endif } }