using UnityEngine; namespace SLZ.Marrow.Utilities { [SelectionBase] public class TempSelectionBase : MonoBehaviour { private static bool hideInInspector = true; public void ApplyHideFlags() { if (hideInInspector) hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild | HideFlags.HideInInspector; else hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild; } public void Destroy() { DestroyImmediate(this); } } }