using UnityEngine; namespace SLZ.Marrow.Circuits { [AddComponentMenu("MarrowSDK/Circuits/Nodes/Xor Node")] public class XorCircuit : Circuit { [Tooltip("The Xor Node will only activate when an odd number of its inputs are active.")] [SerializeField] private Circuit[] _input; public Circuit[] input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.XorCircuit.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.XorCircuit.input"); throw new System.NotImplementedException(); } } } }