using UnityEngine; namespace SLZ.Marrow.Circuits { [AddComponentMenu("MarrowSDK/Circuits/Nodes/Value Node")] public class ValueCircuit : Circuit { [Tooltip("The Value Node outputs the specified constant value")] [SerializeField] private float _value = 1f; public float Value { get => _value; set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ValueCircuit.Value"); throw new System.NotImplementedException(); } } #if UNITY_EDITOR #endif } }