using UnityEngine; namespace SLZ.Marrow.Circuits { public class ExternalCircuit : Circuit { [SerializeField] private Circuit _input; public Circuit input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.ExternalCircuit.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ExternalCircuit.input"); throw new System.NotImplementedException(); } } public delegate float InitializeDelegate(); public delegate float ReadSensorDelegate(double fixedTime, float lastSensorValue); public delegate float InlineCalculateDelegate(float sensorValue); } }