using UnityEngine; namespace SLZ.Marrow.Circuits { public class ExternalActuator : Actuator { [SerializeField] private Circuit _input; public Circuit input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.ExternalActuator.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.ExternalActuator.input"); throw new System.NotImplementedException(); } } public delegate void ActuateDelegate(double fixedTime, bool isInitializing); } }