using UnityEngine; namespace SLZ.Marrow.Circuits { [AddComponentMenu("MarrowSDK/Circuits/Nodes/Add Node")] public class AddCircuit : Circuit { [Tooltip("The listed Input circuits that will be added together by this node")] [SerializeField] private Circuit[] _input; public Circuit[] input { get { UnityEngine.Debug.Log("Hollowed Property Getter: SLZ.Marrow.Circuits.AddCircuit.input"); throw new System.NotImplementedException(); } set { UnityEngine.Debug.Log("Hollowed Property Setter: SLZ.Marrow.Circuits.AddCircuit.input"); throw new System.NotImplementedException(); } } } }