Using pre-set license Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'en' Physical Memory: 16293 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/johan/WuhuIslandTesting -logFile Logs/AssetImportWorker0.log -srvPort 62240 Successfully changed project path to: C:/Users/johan/WuhuIslandTesting C:/Users/johan/WuhuIslandTesting [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [12448] Host "[IP] 192.168.178.78 [Port] 0 [Flags] 2 [Guid] 793729784 [EditorId] 793729784 [Version] 1048832 [Id] WindowsEditor(7,JoWindows) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [12448] Host "[IP] 192.168.178.78 [Port] 0 [Flags] 2 [Guid] 793729784 [EditorId] 793729784 [Version] 1048832 [Id] WindowsEditor(7,JoWindows) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 161.81 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.66 ms. Initialize engine version: 2021.3.16f1 (4016570cf34f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/johan/WuhuIslandTesting/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: NVIDIA VRAM: 5966 MB Driver: 32.0.15.6070 Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56580 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.039499 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 233.98 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.62 ms. Mono: successfully reloaded assembly - Completed reload, in 1.300 seconds Domain Reload Profiling: ReloadAssembly (1300ms) BeginReloadAssembly (108ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (985ms) LoadAssemblies (106ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (207ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (74ms) SetupLoadedEditorAssemblies (610ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (91ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (235ms) BeforeProcessingInitializeOnLoad (23ms) ProcessInitializeOnLoadAttributes (159ms) ProcessInitializeOnLoadMethodAttributes (102ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.025459 seconds. Android Extension - Scanning For ADB Devices 27075 ms Begin MonoManager ReloadAssembly