using UnityEngine; namespace UnityEditor.Splines { static class PathIcons { public static GUIContent knotPlacementTool = EditorGUIUtility.TrIconContent(GetIcon("KnotPlacementTool"), "Knot Placement Tool"); public static GUIContent splineMoveTool = EditorGUIUtility.TrIconContent("MoveTool", "Spline Move Tool"); public static GUIContent splineRotateTool = EditorGUIUtility.TrIconContent("RotateTool", "Spline Rotate Tool"); public static GUIContent splineScaleTool = EditorGUIUtility.TrIconContent("ScaleTool", "Spline Scale Tool"); static Texture2D GetIcon(string name) { bool is2x = EditorGUIUtility.pixelsPerPoint > 1; bool darkSkin = EditorGUIUtility.isProSkin; string path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}{(is2x ? "@2x" : "")}"); Texture2D texture = Resources.Load(path); if (texture != null) return texture; path = string.Format($"Icons/{(darkSkin ? "d_" : "")}{name}"); texture = Resources.Load(path); if (texture != null) return texture; path = string.Format($"Icons/{name}"); return Resources.Load(path); } } }