# Getting started with Splines
## Creating the Asset
To create a spline game object there are three different methods.
In the Unity menu, go to **GameObject** > **Spline** > **New Spline**.
In the Hierarchy window. RMB > **Spline** > **New Spline**
In the Inspector window, on a GameObject, **Add Component** > **Spline Container** (Script).
For more information, see also [Spline Container](spline-container.md).
## Component Editor Tools
The **Knot Placement**, **Knot Move**, and the **Tangent Move** tools are available in the [Component Editor Tools](https://docs.unity3d.com/Manual/UsingCustomEditorTools.html#ToolModesAccessSceneViewPanel) overlay in the Scene window. The **Knot Placement** tool will be automatically engaged after the spline is created with the Unity menu or the Hierarchy window.
### Knot Placement Tool
Use the **Knot Placement** tool to add knots. ![](images/KnotPlacementTool.png "Knot Placement Tool")
When the tool is engaged, you can place knots on a surface, such as, a Terrain object or a mesh face.
Clicking on the first point will close the spline.
Placing knots not on a surface will place it on the grid instead.
Use **Ctrl** + **z** to delete the last created knot.
Use the **Esc** key to exit the **Knot Placement** creation.
### Knot Move Tool
Use the **Knot Move** tool to move knots.
You can then select one or more knots to get a position handle to move them around.
Clicking on the spline will create a new knot.
Selecting a knot and then pressing the delete key will delete the knot.
### Tangent Move Tool
Use the **Tangent Move** tool to move knot tangents.
This can tool can only be engaged when in the Inspector window on the Spline Container the Edit Mode Type property is set to **Bezier**.
The tangent can be manipulated by moving the tangent handle.
Holding Shift while using a tangent handle will display the radial rotation gizmo.