{ "name": "com.unity.scriptablebuildpipeline", "displayName": "Scriptable Build Pipeline", "version": "1.21.5", "unity": "2019.4", "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", "keywords": [ "build", "bundle", "bundles", "assetbundles", "cache", "server" ], "dependencies": {}, "_upm": { "changelog": "- When the \"Strip Unity Version\" build flag is used, the Unity Version is stripped for the archive file header and serialized files in the bundle.\n- Fixed issue when changing dependencies of an asset change from being explicit to implicit and non-recursive dependencies enabled, and cache is available. Can result in incorrect depdencies being built incorrectly.\n- Improvements to the documentation\n- Fixed bug where source textures were getting included in the build when a SpriteAtlas was also included" }, "upmCi": { "footprint": "895619fa49ada773227b9c496cb16b822d58e26e" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", "type": "git", "revision": "7fd90c8ec6027a1b533ef270b9067262eb8d6e3e" } }