using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEditor.Build.Content; //TODO: Remove this when we make this interface public [assembly: InternalsVisibleTo("Unity.Addressables.Editor", AllInternalsVisible = true)] namespace UnityEditor.Build.Pipeline.Interfaces { /// /// Base interface for the dependency data container /// internal interface IObjectDependencyData : IContextObject { /// /// Dependencies of a given object /// Dictionary> ObjectDependencyMap { get; } } }