namespace UnityEditor.Build.Pipeline.Interfaces { /// <summary> /// Base interface of all build tasks. /// </summary> public interface IBuildTask { /// <summary> /// Version identifier for the build task. /// Primarily for caching. /// </summary> int Version { get; } /// <summary> /// Run task method /// </summary> /// <returns>Return code with status information about success or failure causes.</returns> ReturnCode Run(); } }