using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.ResourceManagement; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.ResourceManagement.ResourceProviders; public class ChainOperationTests { [Test] public void ChainOperationWithTypedDependency_DoesNotReturnInvalidDependencyHandles() { //Setup ChainOperation<object, object> chainOp = new ChainOperation<object, object>(); AsyncOperationHandle<object> chainOpHandle = new AsyncOperationHandle<object>(new ProviderOperation<object>()); chainOp.Init(chainOpHandle, null, false); //Test List<AsyncOperationHandle> dependencies = new List<AsyncOperationHandle>(); AsyncOperationHandle handle = new AsyncOperationHandle(chainOp); chainOpHandle.m_InternalOp.m_Version = 1; handle.GetDependencies(dependencies); //Assert Assert.AreEqual(0, dependencies.Count); } [Test] public void ChainOperationWithTypelessDependency_DoesNotReturnInvalidDependencyHandles() { //Setup ChainOperationTypelessDepedency<object> chainOp = new ChainOperationTypelessDepedency<object>(); AsyncOperationHandle<object> chainOpHandle = new AsyncOperationHandle<object>(new ProviderOperation<object>()); chainOp.Init(chainOpHandle, null, false); //Test List<AsyncOperationHandle> dependencies = new List<AsyncOperationHandle>(); AsyncOperationHandle handle = new AsyncOperationHandle(chainOp); chainOpHandle.m_InternalOp.m_Version = 1; handle.GetDependencies(dependencies); //Assert Assert.AreEqual(0, dependencies.Count); } }