using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.TestTools; public class IgnoreFailingLogMessage : IDisposable { private bool m_SavedIgnoreFailingMessagesFlag; public IgnoreFailingLogMessage() { m_SavedIgnoreFailingMessagesFlag = LogAssert.ignoreFailingMessages; LogAssert.ignoreFailingMessages = true; } public void Dispose() { LogAssert.ignoreFailingMessages = m_SavedIgnoreFailingMessagesFlag; } }