using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; public class AssetReferenceTestBehavior : MonoBehaviour { public AssetReference Reference; public AssetReference InValidAssetReference; public AssetReference ReferenceWithSubObject; public AssetReference ReferenceWithMultiTypedSubObject; public AssetReference ReferenceWithMultiTypedSubObjectSubReference; public string AssetReferenceAddress; public AssetLabelReference LabelReference; public AssetLabelReference InvalidLabelReference; }