using System; using System.Collections.Generic; using UnityEditor.AddressableAssets.HostingServices; using UnityEditor.AddressableAssets.Settings; using UnityEngine; namespace UnityEditor.AddressableAssets.Tests.HostingServices { class TestHostingService : AbstractTestHostingService { public TestHostingService() { HostingServiceContentRoots = new List<string>(); ProfileVariables = new Dictionary<string, string>(); } public override void StartHostingService() { IsHostingServiceRunning = true; } public override void StopHostingService() { IsHostingServiceRunning = false; } public override void OnBeforeSerialize(KeyDataStore dataStore) { dataStore.SetData(BaseHostingService.k_InstanceIdKey, InstanceId); } public override void OnAfterDeserialize(KeyDataStore dataStore) { InstanceId = dataStore.GetData(BaseHostingService.k_InstanceIdKey, -1); } } }