namespace AddressableAssets.DocExampleCode { #region SAMPLE #if (UNITY_EDITOR && ENABLE_CCD) using UnityEditor; using UnityEditor.AddressableAssets.Build; public class DisableBuildWarning { static void DisableWarning() { CcdBuildEvents.OnPreBuildEvents -= CcdBuildEvents.Instance.VerifyBuildVersion; CcdBuildEvents.OnPreUpdateEvents -= CcdBuildEvents.Instance.VerifyBuildVersion; } } #endif #endregion }