using System; using NUnit.Framework; using UnityEditor.AddressableAssets.Build; using UnityEditor.AddressableAssets.Build.DataBuilders; using UnityEngine; namespace UnityEditor.AddressableAssets.Tests { public class BuildScriptVirtualTests : AddressableAssetTestBase { [Test] public void VirtualModeScript_CannotBuildPlayerContent() { var buildScript = ScriptableObject.CreateInstance(); Assert.IsFalse(buildScript.CanBuildData()); Assert.IsTrue(buildScript.CanBuildData()); Assert.IsTrue(buildScript.CanBuildData()); } } }