using System; using System.Collections; using System.Collections.Generic; using UnityEngine.ResourceManagement.ResourceLocations; namespace UnityEngine.ResourceManagement.AsyncOperations { /// /// Options for IAsyncOperations status values /// public enum AsyncOperationStatus { /// /// Use to indicate that the operation is still in progress. /// None, /// /// Use to indicate that the operation succeeded. /// Succeeded, /// /// Use to indicate that the operation failed. /// Failed } }