using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace UnityEngine.ResourceManagement.AsyncOperations
{
///
/// Options for IAsyncOperations status values
///
public enum AsyncOperationStatus
{
///
/// Use to indicate that the operation is still in progress.
///
None,
///
/// Use to indicate that the operation succeeded.
///
Succeeded,
///
/// Use to indicate that the operation failed.
///
Failed
}
}