using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.ResourceManagement.ResourceLocations;

namespace UnityEngine.ResourceManagement.AsyncOperations
{
    /// <summary>
    /// Options for IAsyncOperations status values
    /// </summary>
    public enum AsyncOperationStatus
    {
        /// <summary>
        /// Use to indicate that the operation is still in progress.
        /// </summary>
        None,

        /// <summary>
        /// Use to indicate that the operation succeeded.
        /// </summary>
        Succeeded,

        /// <summary>
        /// Use to indicate that the operation failed.
        /// </summary>
        Failed
    }
}