using System; using System.Collections; using System.Collections.Generic; using UnityEngine.ResourceManagement.ResourceLocations; namespace UnityEngine.ResourceManagement.AsyncOperations { /// <summary> /// Options for IAsyncOperations status values /// </summary> public enum AsyncOperationStatus { /// <summary> /// Use to indicate that the operation is still in progress. /// </summary> None, /// <summary> /// Use to indicate that the operation succeeded. /// </summary> Succeeded, /// <summary> /// Use to indicate that the operation failed. /// </summary> Failed } }