#if ENABLE_ADDRESSABLE_PROFILER && UNITY_2022_2_OR_NEWER using UnityEditor.AddressableAssets.GUIElements; using UnityEngine.UIElements; namespace UnityEditor.AddressableAssets.Diagnostics { internal class HelpDisplay : VisualElementsWrapper { public HelpDisplay(VisualElement rootView) : base(rootView) { MainContainer.EnableInClassList("d_help-area", EditorGUIUtility.isProSkin); MainContainer.EnableInClassList("help-area", !EditorGUIUtility.isProSkin); } public VisualElement MainContainer => GetElement(); public Label HelpLabel => GetElement