using System; using UnityEditor.AddressableAssets.Diagnostics.Data; using UnityEngine; namespace UnityEditor.AddressableAssets.Diagnostics.GUI.Graph { interface IGraphLayer { string LayerName { get; } string Description { get; } Color GraphColor { get; } void Draw(EventDataSet dataSet, Rect rect, int startFrame, int frameCount, int inspectFrame, bool expanded, Material material, int maxValue); } }