using System;
using System.Collections.Generic;
namespace UnityEditor.AddressableAssets.Build
{
///
/// This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
///
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator
{
#pragma warning disable CA1061 // Do not hide base class methods
///
public new void AddTypes(params Type[] types)
{
base.AddTypes(types);
}
///
public new void AddTypes(IEnumerable types)
{
base.AddTypes(types);
}
///
public new void SetTypeConversion(Type a, Type b)
{
base.SetTypeConversion(a, b);
}
///
public new void Save(string path)
{
base.Save(path);
}
#pragma warning restore CA1061 // Do not hide base class methods
}
}