using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;

#endif
namespace SLZ
{
    public class EnumFlags : PropertyAttribute
    {
        public EnumFlags()
        {
        }
    }

#if UNITY_EDITOR
    [CustomPropertyDrawer(typeof(EnumFlags))]
    public class EnumFlagsPropertyDrawer : PropertyDrawer
    {
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            property.intValue = EditorGUI.MaskField(position, label, property.intValue, property.enumNames);
        }
    }
#endif
}