using SLZ.Marrow.Warehouse; using UnityEngine; using UnityEngine.Events; namespace SLZ.Marrow.Zones { [AddComponentMenu("MarrowSDK/Zones/Zone Load Level")] public class ZoneLoadLevel : ZoneItem { public LevelCrateReference level; public LevelCrateReference loadScreenLevelOverride; public UnityAction OnLevelSwitch; } }