#if defined(SHADER_API_MOBILE) // Quest 2 (XR2) works better with combined texture-samplers apparently #ifdef TEXTURE2D #undef TEXTURE2D #endif #ifdef SAMPLER #undef SAMPLER #endif #ifdef SAMPLE_TEXTURE2D #undef SAMPLE_TEXTURE2D #endif #define TEXTURE2D(textureName) sampler2D textureName #define SAMPLER(samplerName) #define SAMPLE_TEXTURE2D(textureName, samplerName, coord) tex2D(textureName, coord) #endif