#if UNITY_INPUT_SYSTEM || PACKAGE_DOCS_GENERATION using UnityEngine.Scripting; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; #if ENABLE_VR || PACKAGE_DOCS_GENERATION using UnityEngine.InputSystem.XR; #endif namespace Unity.XR.Oculus.Input { #if ENABLE_VR || PACKAGE_DOCS_GENERATION /// /// An Oculus VR headset (such as the Oculus Rift series of devices). /// [Preserve] [InputControlLayout(displayName = "Oculus Headset")] public class OculusHMD : XRHMD { [Preserve] [InputControl] public ButtonControl userPresence { get; private set; } [Preserve] [InputControl(aliases = new[] { "devicetrackingstate" })] public new IntegerControl trackingState { get; private set; } [Preserve] [InputControl(aliases = new[] { "deviceistracked" })] public new ButtonControl isTracked { get; private set; } [Preserve] [InputControl] public new Vector3Control devicePosition { get; private set; } [Preserve] [InputControl] public new QuaternionControl deviceRotation { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAngularVelocity { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAcceleration { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAngularAcceleration { get; private set; } [Preserve] [InputControl] public new Vector3Control leftEyePosition { get; private set; } [Preserve] [InputControl] public new QuaternionControl leftEyeRotation { get; private set; } [Preserve] [InputControl] public Vector3Control leftEyeAngularVelocity { get; private set; } [Preserve] [InputControl] public Vector3Control leftEyeAcceleration { get; private set; } [Preserve] [InputControl] public Vector3Control leftEyeAngularAcceleration { get; private set; } [Preserve] [InputControl] public new Vector3Control rightEyePosition { get; private set; } [Preserve] [InputControl] public new QuaternionControl rightEyeRotation { get; private set; } [Preserve] [InputControl] public Vector3Control rightEyeAngularVelocity { get; private set; } [Preserve] [InputControl] public Vector3Control rightEyeAcceleration { get; private set; } [Preserve] [InputControl] public Vector3Control rightEyeAngularAcceleration { get; private set; } [Preserve] [InputControl] public new Vector3Control centerEyePosition { get; private set; } [Preserve] [InputControl] public new QuaternionControl centerEyeRotation { get; private set; } [Preserve] [InputControl] public Vector3Control centerEyeAngularVelocity { get; private set; } [Preserve] [InputControl] public Vector3Control centerEyeAcceleration { get; private set; } [Preserve] [InputControl] public Vector3Control centerEyeAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); userPresence = GetChildControl("userPresence"); trackingState = GetChildControl("trackingState"); isTracked = GetChildControl("isTracked"); devicePosition = GetChildControl("devicePosition"); deviceRotation = GetChildControl("deviceRotation"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); leftEyePosition = GetChildControl("leftEyePosition"); leftEyeRotation = GetChildControl("leftEyeRotation"); leftEyeAngularVelocity = GetChildControl("leftEyeAngularVelocity"); leftEyeAcceleration = GetChildControl("leftEyeAcceleration"); leftEyeAngularAcceleration = GetChildControl("leftEyeAngularAcceleration"); rightEyePosition = GetChildControl("rightEyePosition"); rightEyeRotation = GetChildControl("rightEyeRotation"); rightEyeAngularVelocity = GetChildControl("rightEyeAngularVelocity"); rightEyeAcceleration = GetChildControl("rightEyeAcceleration"); rightEyeAngularAcceleration = GetChildControl("rightEyeAngularAcceleration"); centerEyePosition = GetChildControl("centerEyePosition"); centerEyeRotation = GetChildControl("centerEyeRotation"); centerEyeAngularVelocity = GetChildControl("centerEyeAngularVelocity"); centerEyeAcceleration = GetChildControl("centerEyeAcceleration"); centerEyeAngularAcceleration = GetChildControl("centerEyeAngularAcceleration"); } } /// /// An Oculus Touch controller. /// [Preserve] [InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" })] public class OculusTouchController : XRControllerWithRumble { [Preserve] [InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })] public Vector2Control thumbstick { get; private set; } [Preserve] [InputControl] public AxisControl trigger { get; private set; } [Preserve] [InputControl] public AxisControl grip { get; private set; } [Preserve] [InputControl(aliases = new[] { "A", "X", "Alternate" })] public ButtonControl primaryButton { get; private set; } [Preserve] [InputControl(aliases = new[] { "B", "Y", "Primary" })] public ButtonControl secondaryButton { get; private set; } [Preserve] [InputControl(aliases = new[] { "GripButton" })] public ButtonControl gripPressed { get; private set; } [Preserve] [InputControl] public ButtonControl start { get; private set; } [Preserve] [InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })] public ButtonControl thumbstickClicked { get; private set; } [Preserve] [InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })] public ButtonControl primaryTouched { get; private set; } [Preserve] [InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })] public ButtonControl secondaryTouched { get; private set; } [Preserve] [InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })] public AxisControl triggerTouched { get; private set; } [Preserve] [InputControl(aliases = new[] { "indexButton", "indexTouched" })] public ButtonControl triggerPressed { get; private set; } [Preserve] [InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })] public ButtonControl thumbstickTouched { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerTrackingState" })] public new IntegerControl trackingState { get; private set; } [Preserve] [InputControl(aliases = new[] { "ControllerIsTracked" })] public new ButtonControl isTracked { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerPosition" })] public new Vector3Control devicePosition { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerRotation" })] public new QuaternionControl deviceRotation { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerVelocity" })] public Vector3Control deviceVelocity { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerAngularVelocity" })] public Vector3Control deviceAngularVelocity { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerAcceleration" })] public Vector3Control deviceAcceleration { get; private set; } [Preserve] [InputControl(aliases = new[] { "controllerAngularAcceleration" })] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); thumbstick = GetChildControl("thumbstick"); trigger = GetChildControl("trigger"); triggerTouched = GetChildControl("triggerTouched"); grip = GetChildControl("grip"); primaryButton = GetChildControl("primaryButton"); secondaryButton = GetChildControl("secondaryButton"); gripPressed = GetChildControl("gripPressed"); start = GetChildControl("start"); thumbstickClicked = GetChildControl("thumbstickClicked"); primaryTouched = GetChildControl("primaryTouched"); secondaryTouched = GetChildControl("secondaryTouched"); thumbstickTouched = GetChildControl("thumbstickTouched"); triggerPressed = GetChildControl("triggerPressed"); trackingState = GetChildControl("trackingState"); isTracked = GetChildControl("isTracked"); devicePosition = GetChildControl("devicePosition"); deviceRotation = GetChildControl("deviceRotation"); deviceVelocity = GetChildControl("deviceVelocity"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); } } #endif [Preserve] [InputControlLayout(displayName = "Oculus Tracking Reference")] public class OculusTrackingReference : InputDevice { [Preserve] [InputControl(aliases = new[] { "trackingReferenceTrackingState" })] public IntegerControl trackingState { get; private set; } [Preserve] [InputControl(aliases = new[] { "trackingReferenceIsTracked" })] public ButtonControl isTracked { get; private set; } [Preserve] [InputControl] public Vector3Control devicePosition { get; private set; } [Preserve] [InputControl] public QuaternionControl deviceRotation { get; private set; } protected override void FinishSetup() { base.FinishSetup(); trackingState = GetChildControl("trackingState"); isTracked = GetChildControl("isTracked"); devicePosition = GetChildControl("devicePosition"); deviceRotation = GetChildControl("deviceRotation"); } } /// /// An Oculus Remote controller. /// [Preserve] [InputControlLayout(displayName = "Oculus Remote")] public class OculusRemote : InputDevice { [Preserve] [InputControl] public ButtonControl back { get; private set; } [Preserve] [InputControl] public ButtonControl start { get; private set; } [Preserve] [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl("back"); start = GetChildControl("start"); touchpad = GetChildControl("touchpad"); } } #if ENABLE_VR || PACKAGE_DOCS_GENERATION /// /// An Oculus Go controller. /// /// /// Go is no longer supported in 2020.1+ and this will be removed in a future Oculus XR Plugin. /// [Preserve] [InputControlLayout(hideInUI = true, displayName = "Oculus Go Controller", commonUsages = new[] { "LeftHand", "RightHand" })] public class OculusGoController : GearVRTrackedController { } /// /// A Standalone VR headset that includes on-headset controls. /// /// /// This device was never supported by the Oculus XR Plugin and will be removed in a future Oculus XR Plugin. /// [Preserve] [InputControlLayout(hideInUI = true, displayName = "Oculus Headset (w/ on-headset controls)")] public class OculusHMDExtended : OculusHMD { [Preserve] [InputControl] public ButtonControl back { get; private set; } [Preserve] [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl("back"); touchpad = GetChildControl("touchpad"); } } /// /// A Gear VR controller. /// /// /// This device was never supported by the Oculus XR Plugin and will be removed in a future Oculus XR Plugin. /// Use OculusGoController instead if targeting the Oculus Go. /// [Preserve] [InputControlLayout(hideInUI = true, displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" })] public class GearVRTrackedController : XRController { [Preserve] [InputControl] public Vector2Control touchpad { get; private set; } [Preserve] [InputControl] public AxisControl trigger { get; private set; } [Preserve] [InputControl] public ButtonControl back { get; private set; } [Preserve] [InputControl] public ButtonControl triggerPressed { get; private set; } [Preserve] [InputControl] public ButtonControl touchpadClicked { get; private set; } [Preserve] [InputControl] public ButtonControl touchpadTouched { get; private set; } [Preserve] [InputControl] public new IntegerControl trackingState { get; private set; } [Preserve] [InputControl] public new ButtonControl isTracked { get; private set; } [Preserve] [InputControl] public new Vector3Control devicePosition { get; private set; } [Preserve] [InputControl] public new QuaternionControl deviceRotation { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAngularVelocity { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAcceleration { get; private set; } [Preserve] [InputControl] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); touchpad = GetChildControl("touchpad"); trigger = GetChildControl("trigger"); back = GetChildControl("back"); triggerPressed = GetChildControl("triggerPressed"); touchpadClicked = GetChildControl("touchpadClicked"); touchpadTouched = GetChildControl("touchpadTouched"); trackingState = GetChildControl("trackingState"); isTracked = GetChildControl("isTracked"); devicePosition = GetChildControl("devicePosition"); deviceRotation = GetChildControl("deviceRotation"); deviceAngularVelocity = GetChildControl("deviceAngularVelocity"); deviceAcceleration = GetChildControl("deviceAcceleration"); deviceAngularAcceleration = GetChildControl("deviceAngularAcceleration"); } } #endif } #endif