using System.IO; namespace UnityEditor.Build.CacheServer { /// /// Represents a single file download request from a Cache Server. /// public interface IDownloadItem { /// /// the FileId (guid/hash pair) of the file to download /// FileId Id { get; } /// /// the FileType for the given FileId to download /// FileType Type { get; } /// /// Provides a writable stream for saving downloaded file bytes /// /// Size of file to download /// A writable stream Stream GetWriteStream(long size); /// /// Method called when a download is finished. Used to finalize and cleanup a single file download. e.g. to move /// a temporary file into place. /// void Finish(); } }