using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.AddressableAssets
{
///
/// Interface for providing a key. This allows for objects passed into the Addressables system to provied a key instead of being used directly.
///
public interface IKeyEvaluator
{
///
/// The runtime key to use.
///
object RuntimeKey { get; }
///
/// Checks if the current RuntimeKey is valid.
///
/// Whether the RuntimeKey is valid or not.
bool RuntimeKeyIsValid();
}
}